Moving forward: UI redesign

January 7, 2013

Based on some amazing feedback from our testers we have started to make some big changes to Cult Leader. Here is a sneaky preview of what we have planned for the user interface.

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UI Redesign Task-01-01

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UI Redesign Task-01-01

Watch this space for our next update where we will be giving you a heads up on some of the new features we are planning to introduce.

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The new Cult Leader update has arrived, giving you the chance to recruit royalty, aging badasses, international whistleblowers and equine sports stars. We have also made changes to the user interface allowing players to see exatly what is happening to your cult members and where they are in the compound.

Cult Leader Olympics

August 27, 2012

Our first mission update is now live. The great leader in his wisdom is in no way exploiting the bandwagon of the Olympics and it just so happens that the intercontinental Cultural Olympiad Is running over the next few weeks.  We have loads of missions about the Olympics and Para-Olympics running over the next few weeks with celebrity cult members like Bradley Wiggins, Michael Phelps,  as well as missions about Corporate sponsor ship, Ticket touts, empty seats, G4S security, dressage, Badminton shambles, Para-Olympic ringers, and Revealing Rowers’ Unitards.

Cult Activities do not simply stop because there are some sports on either with David Bowie, James Murdoch and Rupert Murdoch all in the sights of the Leader as possible recruits.

Part of our beta process is making sure that the update process runs as smoothly as possible so regular updates like the Intercontinental Cult Olympiad are possible. Be part of the Cultural  Olympiad and Get gold for the Leader.

 

Cult Leader is now live!

August 7, 2012

Ladies and gentlemen, boys and girls, here at Two Monocle Games we are proud to announce that Cult Leader is finally live. We will be going through an open beta period just to make sure everything is working correctly. If all goes according to plan we should be making the first mission update next week including missions about the Olympics, David Bowie and the Libor scandal. We love hearing from our fans, so any suggestions about missions you would like to see are more than welcome.

You can play Cult Leader on facebook Here

 

 

 

Captain’s Log

 

 

Day 78

There is increased activity and a buzz around the compound. The Zealots are keeping a sharp eye on all cult members, making escape impossible. If only my crew knew what was happening – did Baron Feather- Hammer reach them? I hope, wherever they are, that they are plotting my rescue.

Day 105

The whole compound had an audience with the Leader today. He informed us that we’d soon be embarking on a great journey. The look of overwhelming joy on the more devout members worried me – I must escape the compound as soon as possible or else I may never see the outside world.

Day 107

Baron Feather-Hammer returned with news from the outside – The crew are organising a rescue. I just hope they will arrive in time to save me from the “great journey” the Leader is preparing for us all.

Day 109

At long last, I am finally free! The daring escape took place in the dead of night as the Zealots changed shifts. Dexter and the crew scaled the high walls surrounding the compound and rushed me away under cover of darkness. I have been reunited with my beloved Captain’s quarters, and I am slowly remembering what it was like to be free – living under the tyranny of the Leader for so long has drained me of whatever free will I once had. We must take to the neighbouring towns and warn the citizens.

Day 115

The crew and I went from town to town trying to expose the dangers of the Leader and his Cult, but their propaganda posters litter the streets! An old woman told me of how a cult member saved her cat, and that the Children’s hospital received a six figure donation in the name of the Leader.

Wandering the streets, we witnessed children playing with toys with an entranced look in their eyes – to what lengths has the Leader went to ensure his status among the people?

Seeing how thoroughly the Leader has infiltrated the minds of the citizens, I fear all hope is lost for them. The only way to stop the Leader is to try and convince the people of something better. I have seen the inner workings of their compounds; perhaps we could start a new cult, with a new leader. Then they will remember what freedom really is!

Who wouldn’t want the queen of pop in their cult? Here is the mission to recruit her.

Mad Madonna
Madonna musical influence spans the globe and her penchant for new age spiritualism makes her very susceptible to indoctrination. Find a way to recruit the queen of pop to your cause.

Success
Madonna could not resist the chance to adopt a child from the third world. A simple call to her agent put her exactly where you needed her to be. She fell for the giant fake orphanage trick and is now safely in the clutches of your compound.

Meet the Inner Sanctum

June 1, 2012

The shadowy inner sanctum answers to no one but yourself. Made up of your most influential cult members these individuals are both masters of manipulation and information control. They can singlehandedly solve public image problems, and their shadowy contacts mean that you can worry less about those bad headlines and get on with running your cult.

Inner Sanctum Powers

Intimidating Presence:

The Inner sanctum member uses their shadowy presence to intimidate a cult member give them a bonus to their obedience.

 

Public Influence:

The cult member uses their influence over the outside world to raise public opinion in your favour.

 

Shadowy Meeting:

2 or more Inner Sanctum members meet to increase 1 randomly selected stat globally for 24 hours. The number of Inner Sanctum members determines the type and amount of increase.

Meet the Zealot

May 31, 2012

Meet the Zealot

Bullied as a child, the Zealot decided that enough was enough. They crave any power they can curtail from those around them. You can easily use it to your advantage, just don’t call them poopy pants.

 

Zealot abilities

Unquestioning Obedience

Any action the targeted cult member performs for the next 12 hours costs no Obedience.

 

Judge:

The Zealot examines the targeted cult member for any weakness. The targeted cult member’s Obedience and Tithe are reset to standard values.

 

Meet the Bishop

May 30, 2012

Meet The Bishop

Once an aspiring politician, until shamed through a very public scandal, the Bishop retreated from public life and struggled both drink and depression until they happened to stumble upon one of your “Support Groups”. Their ability to twist words and have no regard for the truth makes them an extremely powerful cult member capable of mass manipulation.

Bishop Powers

 

Bless:

The Bishop grants a blessing to a follower increasing their brainwashing significantly.

 

Collection Plate:

The Bishop tries to raise money for your cause causing the targeted cult member to immediately regenerate their Tithe.

 

Guilt Trip:

The bishop manipulates the targeted cult member into believing they must feel guilty for even the smallest action, increasing their brainwashing significantly.

 

 

 

Meet the Preacher

May 29, 2012

The Preacher is a master manipulator, skilled at cold reading his victims; he seems to perform great psychic feats as though he was in communication with a higher power. Luckily you recruited them into your fold when they were down on their luck.

Preacher Powers:

Expel Evil:

The Preacher summons all their dramatic overacting skills, and banishes evil spirits from the target member in your name giving the cult member a big happiness bonus.

Preach:

The Preacher delivers a rousing sermon to your cult members boosting the surrounding members’ brainwashing.